MelonJS
a fresh & lightweight javascript game engine
README
melonJS 2
=========
A fresh, _modern_ & lightweight HTML5 game engine
melonJS 2 is a modern version of the melonJS game engine. It has been rebuilt almost entirely using ES6 class, inheritance and semantic, and is bundled using Rollup to provide modern features such as transpiling and tree-shaking.
>Note: migrating an existing project to melonJS 2 (version 10.0 and higher) will definitely break your game (ES6 semantic, no more Jay inheritance, nodeJS event emitter, and no backward compatibility with deprecated legacy APIs), and you might want to read first this small step by step guide on upgrading to melonJS 2. If you are looking at the legacy version (9.x and lower) of melonJS, you can find it here under the _legacy_ branch.
melonJS is open-source, licensed under the MIT License, and actively developed and maintained with the help of a small team of enthusiasts at AltByte in Singapore.
About melonJS
melonJS is a fully featured game engine :
Compatibility
- Standalone library (does not rely on anything else, except a HTML5 capable browser)
- Compatible with all major browsers (Chrome, Safari, Firefox, Opera, Edge) and mobile devices
Graphics
- 2D sprite-based graphic engine
- Fast WebGL 1 & 2 renderer for desktop and mobile devices with fallback to Canvas rendering
- High DPI resolution & Canvas advanced auto scaling
- Sprite with 9-slice scaling option, and animation management
- built-in effects such as tinting and masking
- Standard spritesheet, single and multiple Packed Textures support
- System & Bitmap Text
Sound
- Web Audio support with spatial audio or stereo panning based on Howler
- fallback to Multi-channel HTML5 audio for legacy browsers
Physic
- Polygon (SAT) based collision algorithm for accurate detection and response
- Fast Broad-phase collision detection using spatial partitioning
- Collision filtering for optimized automatic collision detection
Input
- Mouse and Touch device support (with mouse emulation)
- Device motion & accelerometer support
Level Editor
- Tiled map format version +1.0 integration for easy level design
- Uncompressed Plain, Base64, CSV and JSON encoded XML tilemap loading
- Orthogonal, Isometric and Hexagonal maps (both normal and staggered)
- Multiple layers (multiple background/foreground, collision and Image layers)
- Animated and multiple Tileset support
- Tileset transparency settings
- Layers alpha and tinting settings
- Rectangle, Ellipse, Polygon and Polyline objects support
- Tiled Objects
- Flipped & rotated Tiles
- Dynamic Layer and Object/Group ordering
- Dynamic Entity loading
- Shape based Tile collision support
Assets
- Asynchronous asset loading
- A fully customizable preloader
And Also
- A state manager (to easily manage loading, menu, options, in-game state)
- Tween Effects, Transition effects
- Pooling support for object recycling
- Basic Particle System
- nodeJS EventEmitter based event system
Tools integration
Tools integration and usage with melonJS is documented in our Wiki.
Using melonJS
For your first time using melonJS, this is where you start
You may find it useful to skim the overview found at the wiki Details & Usage
When starting your own projects, checkout our es6 boilerplate
Demos
A few demos of melonJS capabilities :
More examples are available here
Basic Hello World Example
- ``` js
- import * as me from "https://esm.run/melonjs";
- me.device.onReady(function () {
- // initialize the display canvas once the device/browser is ready
- if (!me.video.init(1218, 562, {parent : "screen", scale : "auto"})) {
- alert("Your browser does not support HTML5 canvas.");
- return;
- }
- // add a gray background to the default Stage
- me.game.world.addChild(new me.ColorLayer("background", "#202020"));
- // add a font text display object
- me.game.world.addChild(new me.Text(609, 281, {
- font: "Arial",
- size: 160,
- fillStyle: "#FFFFFF",
- textBaseline : "middle",
- textAlign : "center",
- text : "Hello World !"
- }));
- });
- ```
Simple hello world using melonJS 2 (version 10.x or higher)
Documentation
To enable an offline version of the documentation, navigate to the settings page and enable offline storage:
Download melonJS
The latest builds with corresponding release note are available for direct download here.
melonJS 2 now only provides an ES6 Bundle :
build | description |
---|---|
------------------- | ----------- |
`melonjs.module.js` | the |
`melonjs.mjs` | a |
`melonjs.module.d.ts` | typescript |
>Note: if you need your application to be compatible with ES5, refer to our boilerplate that provides automatic transpiling to ES5.
Alternatively, the latest version of melonJS can be installed through NPM :
$ npm install melonjs
If you need to import the ES6 module of melonjs (e.g. for Webpack):
$ import * as me from 'melonjs/dist/melonjs.module.js';
Or can simply be added to your html, using jsDeliver content delivery network (CDN) :
- ``` html
- <script src="https://esm.run/melonjs@10.0"></script>
- <script src="https://esm.run/melonjs"></script>
- ```
Note: starting from the 10.0.0 version, the debug plugin is no longer provided as part of the melonJS library release, and has been moved to the official boilerplate
Building melonJS
For most users, all you probably want is to use melonJS, and all you need then is just to download the latest built release to get started. The only time you should need to build melonJS is if you want to contribute to the project and start developing on it.
To build your own version of melonJS you will need to install :
Once Node.js and NPM have been installed, you need to install build dependencies,
by executing the following in the folder where you cloned the repository :
$ [sudo] npm install
Then build the melonJS source by running:
$ npm run build
The generated files will be available under the build directory :
- melonjs.module.js : plain ES6 module
- melonjs.module.js : a ES6 chunk directory used for tree-shaking
- melonjs.module.d.ts : typescript declaration for the ES6 Module
To run the melonJS test suite simply use the following:
$ npm run test
This will run the jasmine spec tests with the output displayed on the shell. Do
note that the latest Chrome version is required, as the test unit will run the
Browser in a headless mode (in case of failed tests, upgrade your browser).
Last but not least, if you really want to contribute, but not sure how, you can
always check our discussions list to get some idea on where to start.
Building the documentation
Similarly, you can build your own copy of the docs locally by running :
$ npm run doc
The generated documentation will be available in the docs directory
WIP Builds
latest WIP builds are available under [dist](dist/) in the master branch.
Questions, need help ?
If you need technical support, you can contact us through the following channels :
Forums: with melonJS 2 we moved to a new discourse forum, but we can still also find the previous one here
we tried to keep our wikipage up-to-date with useful links, tutorials, and anything related melonJS.
Sponsors
Support the development of melonJS by becoming a sponsor. Get your logo in our README with a link to your site or become a backer and get your name in the BACKERS list. Any level of support is really appreciated and goes a long way !
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