Javascript State Machine
A javascript finite state machine library
README
Javascript State Machine
A library for finite state machines.
NOTE for existing users
VERSION 3.0 Is a significant rewrite from earlier versions.
Existing 2.x users should be sure to read the Upgrade Guide.
Installation
In a browser:
- ``` html
- <script src='state-machine.js'></script>
- ```
after downloading the source or the minified version
Using npm:
- ``` sh
- npm install --save-dev javascript-state-machine
- ```
In Node.js:
- ``` js
- var StateMachine = require('javascript-state-machine');
- ```
Usage
A state machine can be constructed using:
- ``` js
- var fsm = new StateMachine({
- init: 'solid',
- transitions: [
- { name: 'melt', from: 'solid', to: 'liquid' },
- { name: 'freeze', from: 'liquid', to: 'solid' },
- { name: 'vaporize', from: 'liquid', to: 'gas' },
- { name: 'condense', from: 'gas', to: 'liquid' }
- ],
- methods: {
- onMelt: function() { console.log('I melted') },
- onFreeze: function() { console.log('I froze') },
- onVaporize: function() { console.log('I vaporized') },
- onCondense: function() { console.log('I condensed') }
- }
- });
- ```
... which creates an object with a current state property:
fsm.state
... methods to transition to a different state:
fsm.melt()
fsm.freeze()
fsm.vaporize()
fsm.condense()
... observer methods called automatically during the lifecycle of a transition:
onMelt()
onFreeze()
onVaporize()
onCondense()
... along with the following helper methods:
fsm.is(s) - return true if state s is the current state
fsm.can(t) - return true if transition t can occur from the current state
fsm.cannot(t) - return true if transition t cannot occur from the current state
fsm.transitions() - return list of transitions that are allowed from the current state
fsm.allTransitions() - return list of all possible transitions
fsm.allStates() - return list of all possible states
Terminology
A state machine consists of a set of [States](docs/states-and-transitions.md)
solid
liquid
gas
A state machine changes state by using [Transitions](docs/states-and-transitions.md)
melt
freeze
vaporize
condense
A state machine can perform actions during a transition by observing [Lifecycle Events](docs/lifecycle-events.md)
onBeforeMelt
onAfterMelt
onLeaveSolid
onEnterLiquid
...
A state machine can also have arbitrary [Data and Methods](docs/data-and-methods.md).
Multiple instances of a state machine can be created using a [State Machine Factory](docs/state-machine-factory.md).
Documentation
Read more about
Contributing
You can Contribute to this project with issues or pull requests.
Release Notes
See RELEASE NOTES file.
License
See MIT LICENSE file.
Contact
If you have any ideas, feedback, requests or bug reports, you can reach me at
jake@codeincomplete.com, or via
my website: Code inComplete