ffmpeg.wasm
FFmpeg for browser and node, powered by WebAssembly
README
ffmpeg.wasm
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ffmpeg.wasm is a pure Webassembly / Javascript port of FFmpeg. It enables video & audio record, convert and stream right inside browsers.
AVI to MP4 Demo
Try it: https://ffmpegwasm.netlify.app
Check next steps of ffmpeg.wasm HERE
Installation
Node
- ```
- $ npm install @ffmpeg/ffmpeg @ffmpeg/core
- ```
As we are using experimental features, you need to add flags to run in Node.js
- ```
- $ node --experimental-wasm-threads transcode.js
- ```
Browser
Or, using a script tag in the browser (only works in some browsers, see list below):
SharedArrayBuffer is only available to pages that are cross-origin isolated. So you need to host your own server withCross-Origin-Embedder-Policy: require-corp and Cross-Origin-Opener-Policy: same-origin headers to use ffmpeg.wasm.
- ```html
- <script src="static/js/ffmpeg.min.js"></script>
- <script>
- const { createFFmpeg } = FFmpeg;
- ...
- </script>
- ```
Only browsers with SharedArrayBuffer support can use ffmpeg.wasm, you can check HERE for the complete list.
Usage
ffmpeg.wasm provides simple to use APIs, to transcode a video you only need few lines of code:
- ```javascript
- import { writeFile } from 'fs/promises';
- import { createFFmpeg, fetchFile } from '@ffmpeg/ffmpeg';
- const ffmpeg = createFFmpeg({ log: true });
- (async () => {
- await ffmpeg.load();
- ffmpeg.FS('writeFile', 'test.avi', await fetchFile('./test.avi'));
- await ffmpeg.run('-i', 'test.avi', 'test.mp4');
- await fs.promises.writeFile('./test.mp4', ffmpeg.FS('readFile', 'test.mp4'));
- process.exit(0);
- })();
- ```
Use other version of ffmpeg.wasm-core / @ffmpeg/core
For each version of ffmpeg.wasm, there is a default version of @ffmpeg/core (you can find it in devDependencies section of package.json), but sometimes you may need to use newer version of @ffmpeg/core to use the latest/experimental features.
Node
Just install the specific version you need:
- ```bash
- $ npm install @ffmpeg/core@latest
- ```
Or use your own version with customized path
- ```javascript
- const ffmpeg = createFFmpeg({
- corePath: '../../../src/ffmpeg-core.js',
- });
- ```
Browser
- ```javascript
- const ffmpeg = createFFmpeg({
- corePath: 'static/js/ffmpeg-core.js',
- });
- ```
Keep in mind that for compatibility with webworkers and nodejs this will default to a local path, so it will attempt to look for 'static/js/ffmpeg.core.js' locally, often resulting in a local resource error. If you wish to use a core version hosted on your own domain, you might reference it relatively like this:
- ```javascript
- const ffmpeg = createFFmpeg({
- corePath: new URL('static/js/ffmpeg-core.js', document.location).href,
- });
- ```
For the list available versions and their changelog, please check: https://github.com/ffmpegwasm/ffmpeg.wasm-core/releases
Use single thread version
- ```javascript
- const ffmpeg = createFFmpeg({
- mainName: 'main',
- corePath: 'https://unpkg.com/@ffmpeg/core-st@0.11.1/dist/ffmpeg-core.js',
- });
- ```
Multi-threading
Multi-threading need to be configured per external libraries, only following libraries supports it now:
x264
Run it multi-threading mode by default, no need to pass any arguments.
libvpx / webm
Need to pass -row-mt 1, but can only use one thread to help, can speed up around 30%
Documentation
- API
FAQ
What is the license of ffmpeg.wasm?
There are two components inside ffmpeg.wasm:
- @ffmpeg/ffmpeg (https://github.com/ffmpegwasm/ffmpeg.wasm)
- @ffmpeg/core (https://github.com/ffmpegwasm/ffmpeg.wasm-core)
@ffmpeg/core contains WebAssembly code which is transpiled from original FFmpeg C code with minor modifications, but overall it still following the same licenses as FFmpeg and its external libraries (as each external libraries might have its own license).
@ffmpeg/ffmpeg contains kind of a wrapper to handle the complexity of loading core and calling low-level APIs. It is a small code base and under MIT license.
Can I use ffmpeg.wasm in Firefox?
Yes, but only for Firefox 79+ with proper header in both client and server, visit https://ffmpegwasm.netlify.app to try whether your Firefox works.
For more details: https://github.com/ffmpegwasm/ffmpeg.wasm/issues/106
What is the maximum size of input file?
2 GB, which is a hard limit in WebAssembly. Might become 4 GB in the future.
How can I build my own ffmpeg.wasm?
In fact, it is ffmpeg.wasm-core most people would like to build.
To build on your own, you can check build.sh inside https://github.com/ffmpegwasm/ffmpeg.wasm-core repository.
Also you can check this series of posts to learn more fundamental concepts:
- https://jeromewu.github.io/build-ffmpeg-webassembly-version-part-1-preparation/
- https://jeromewu.github.io/build-ffmpeg-webassembly-version-part-2-compile-with-emscripten/
- https://jeromewu.github.io/build-ffmpeg-webassembly-version-part-3-v0.1/
- https://jeromewu.github.io/build-ffmpeg-webassembly-version-part-4-v0.2/
Why it doesn't work in my local environment?
When calling ffmpeg.load(), by default it looks for http://localhost:3000/node_modules/@ffmpeg/core/dist/ to download essential files (ffmpeg-core.js, ffmpeg-core.wasm, ffmpeg-core.worker.js). It is necessary to make sure you have those files served there.
If you have those files serving in other location, you can rewrite the default behavior when calling createFFmpeg():
- ```javascript
- const { createFFmpeg } = FFmpeg;
- const ffmpeg = createFFmpeg({
- corePath: "http://localhost:3000/public/ffmpeg-core.js",
- // Use public address if you don't want to host your own.
- // corePath: 'https://unpkg.com/@ffmpeg/core@0.10.0/dist/ffmpeg-core.js'
- log: true,
- });
- ```