Proton
Javascript particle animation library
README
Proton is a lightweight and powerful Javascript particle animation library. Use it to easily create a variety of cool particle effects.
Check out examples at http://drawcall.github.io/Proton/. The3D version of the proton engine is here https://github.com/drawcall/three.proton/
Features
- Easy to use It takes only a dozen lines of code to create a particle animation effect.
- Multiple effects Use Proton to create flames, fireworks, bullets, explosions, and more.
- Any scene You can use it in frameworks such as react, vue, angular, and pixi.js, Phaser, etc.
- Efficient rendering Its rendering efficiency is very high, you can render tens of thousands of particles in the page.
- Simulated physics Proton can simulate various physical properties including gravity and Brownian motion.
- Several renderers Proton provides a variety of renderers, of course you can also customize your own renderer
- CanvasRenderer - Proton's canvas renderer
- DomRenderer - Proton's dom renderer, supporting hardware acceleration.
- WebGLRenderer - Proton's webgl renderer.
- PixelRenderer - Proton's pixel renderer, It can implement pixel animation.
- EaselRenderer - Easeljs proton renderer.
- EaselRenderer - Pixi.js proton renderer.
- CustomRenderer - Use a custom renderer that can be applied to any scene.
Documentation
See detailed documentation please visit https://projects.jpeer.at/proton/.
Thank you very much @matsu7089 for writing a good tutorial.
Installation
Install using npm
Note: NPM package-name has been changed from proton-js to proton-engine
- ``` sh
- npm install proton-engine --save
- ```
- ``` js
- import Proton from "proton-engine";
- ```
OR include in html
- ``` html
- <script type="text/javascript" src="js/proton.min.js"></script>
- ```
Usage
Proton is very simple to use, a dozen lines of code can create a particle animation.
- ``` js
- const proton = new Proton();
- const emitter = new Proton.Emitter();
- //set Rate
- emitter.rate = new Proton.Rate(Proton.getSpan(10, 20), 0.1);
- //add Initialize
- emitter.addInitialize(new Proton.Radius(1, 12));
- emitter.addInitialize(new Proton.Life(2, 4));
- emitter.addInitialize(new Proton.Velocity(3, Proton.getSpan(0, 360), "polar"));
- //add Behaviour
- emitter.addBehaviour(new Proton.Color("ff0000", "random"));
- emitter.addBehaviour(new Proton.Alpha(1, 0));
- //set emitter position
- emitter.p.x = canvas.width / 2;
- emitter.p.y = canvas.height / 2;
- emitter.emit(5);
- //add emitter to the proton
- proton.addEmitter(emitter);
- // add canvas renderer
- const renderer = new Proton.CanvasRenderer(canvas);
- proton.addRenderer(renderer);
- ```
Remarks
- Proton.Span (or Proton.getSpan) is a very important concept of the Proton engine, it's everywhere. If you understand its usage, you can create almost any desired effect!
- If you want to create wind, rain, or snow, etc, you can use the emitter.preEmit method to pre-render the scene.
- Use Proton.Body and Proton.Color at the same time. I suggest you'd better use the WebGLRenderer not CanvasRenderer.
- Added Proton.Cyclone behavior, you can make vortex effects with Cyclone. Demo please check here.
- proton.fps In most cases, you don't need to set this property. You can set this property when the game engine has fixed fps or some browsers have a higher refresh rate.
- Use Euler integration calculation is more accurate (default false) Proton.USE_CLOCK = false or true;.
Proton has now been upgraded to the v4 version. Performance has been greatly improved and api also has some improvements. For more details, please check here.
Building
node is a dependency, use terminal to install it with:
- ``` js
- git clone git://github.com/drawcall/Proton.git
- ...
- npm install
- npm run build
- ```
And run example
- ``` js
- npm start
- //vist http://localhost:3001/example/
- ```
Changelog
Detailed changes for each release are documented in the release notes.
License
Proton is released under the MIT License. http://www.opensource.org/licenses/mit-license